Hello,
I am not sure if this is a typo or bug or if I've misunderstood something about the new resource api, but getting animation resource framecount happens like this:
Code:
Horde3D::getResourceParamI( m_animResource, AnimationResData::PI_EntityFrameCount, 0, AnimationResData::PI_EntityFrameCount );
instead of what I would expect to be correct:
Code:
Horde3D::getResourceParamI( m_animResource, AnimationResData::E_AnimEntity, 0, AnimationResData::PI_EntityFrameCount );
Code I have is the latest from SVN.
Just wondering