Horde3D
http://horde3d.org/forums/

About PAL(Physics Abstraction Layer),
http://horde3d.org/forums/viewtopic.php?f=1&t=931
Page 1 of 1

Author:  mengzhu [ 31.08.2009, 09:51 ]
Post subject:  About PAL(Physics Abstraction Layer),

I think it's a good thing,but just lacks of document and demos,does it support character control?

Author:  Volker [ 08.09.2009, 08:52 ]
Post subject:  Re: About PAL(Physics Abstraction Layer),

I agree, but I personally haven't tried it at all, so I guess you have to try to ask the PAL developer Adrian Boeing for a better documentation.

Author:  mengzhu [ 09.09.2009, 06:31 ]
Post subject:  Re: About PAL(Physics Abstraction Layer),

Thanks,sorry for the bothering above;
And I 've post a topic on PAL's forum before, but it seems nobody there many days so I wrote this topic;No more words now,just hope physics engines will be same "blossom" as graphics engines for newbies.Irrlicht's physics wrappers are also developing.

Author:  Volker [ 09.09.2009, 06:39 ]
Post subject:  Re: About PAL(Physics Abstraction Layer),

You already know the bullet integration (in the GameEngine)? It hasn't been updated to Beta4 yet, but it shouldn't be too much work.

Author:  DDd [ 15.09.2009, 20:04 ]
Post subject:  Re: About PAL(Physics Abstraction Layer),

PAL is a good idea but development seems to have stopped and it only provides the most basic of abstractions. After evaluating it for a project i decided to drop it and go with a native integration of the physics engine. Ultimately it's less work to pick a good engine and fully integrate it into the engine.

Or go with Bullet, it's a great physics engine, and like Volker pointed out bullet is already integrated.

Page 1 of 1 All times are UTC + 1 hour
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/