Horde3D http://horde3d.org/forums/ |
|
About PAL(Physics Abstraction Layer), http://horde3d.org/forums/viewtopic.php?f=1&t=931 |
Page 1 of 1 |
Author: | mengzhu [ 31.08.2009, 09:51 ] |
Post subject: | About PAL(Physics Abstraction Layer), |
I think it's a good thing,but just lacks of document and demos,does it support character control? |
Author: | Volker [ 08.09.2009, 08:52 ] |
Post subject: | Re: About PAL(Physics Abstraction Layer), |
I agree, but I personally haven't tried it at all, so I guess you have to try to ask the PAL developer Adrian Boeing for a better documentation. |
Author: | mengzhu [ 09.09.2009, 06:31 ] |
Post subject: | Re: About PAL(Physics Abstraction Layer), |
Thanks,sorry for the bothering above; And I 've post a topic on PAL's forum before, but it seems nobody there many days so I wrote this topic;No more words now,just hope physics engines will be same "blossom" as graphics engines for newbies.Irrlicht's physics wrappers are also developing. |
Author: | Volker [ 09.09.2009, 06:39 ] |
Post subject: | Re: About PAL(Physics Abstraction Layer), |
You already know the bullet integration (in the GameEngine)? It hasn't been updated to Beta4 yet, but it shouldn't be too much work. |
Author: | DDd [ 15.09.2009, 20:04 ] |
Post subject: | Re: About PAL(Physics Abstraction Layer), |
PAL is a good idea but development seems to have stopped and it only provides the most basic of abstractions. After evaluating it for a project i decided to drop it and go with a native integration of the physics engine. Ultimately it's less work to pick a good engine and fully integrate it into the engine. Or go with Bullet, it's a great physics engine, and like Volker pointed out bullet is already integrated. |
Page 1 of 1 | All times are UTC + 1 hour |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |