I'll be sure to let you guys know when my framework is ready for tests. If any of you have heard of GameMaker, I am taking some inspiration from that as far as structure is concerned. Base Actor class, simple and straightforward scene graph, etc...
I only wish there were some libs I could statically link without having to go through the BS of compiling with Microsofts' compiler. Yes, im a MinGW fan.
As far as the actual API structure is concerned, I am taking heavy inspiration from Horde's structure. The idea of an OO internal structure with a clean, function based API simply makes perfect sense to me. Gimme a break, it's my first major project. I have never actually designed a program structure before, so I need a smart kid to cheat off of.