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Amazing work. http://horde3d.org/forums/viewtopic.php?f=1&t=943 |
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Author: | Orm [ 09.09.2009, 19:13 ] |
Post subject: | Amazing work. |
The idea of me making a game outside of the Game Maker software has been stuck in the back of my head since I was in high school. I am now in college and have since outgrown Game Maker and other software like it. Recently, my desire to make a game was rekindled, and my understanding of how everything works is becoming clearer to me. I have looked at quite a few game engines and rendering engines and of all the engines I have seen, not one of them have been as clean both in code and concept as Horde 3D. You all did an outstanding job, and I look forward to showing off my creations to you all. It is only a matter of time before somebody finds you and decides to make a AAA title with your work. My current setup: Rendering - Horde 3D Audio - OpenAL Physics - Custom, borrowing concepts from Bullet (or maybe just Bullet) Custom scene manager and graph. |
Author: | Volker [ 09.09.2009, 20:57 ] |
Post subject: | Re: Amazing work. |
Always nice to see the community growing! Looking forward to see your first screenshots. |
Author: | DarkAngel [ 10.09.2009, 01:10 ] |
Post subject: | Re: Amazing work. |
Welcome, Orm ![]() I've been using Horde since version 0.6 (0.6 to 0.15, then beta1 onwards), and it's only getting better! |
Author: | Orm [ 21.09.2009, 15:21 ] |
Post subject: | Re: Amazing work. |
I'll be sure to let you guys know when my framework is ready for tests. If any of you have heard of GameMaker, I am taking some inspiration from that as far as structure is concerned. Base Actor class, simple and straightforward scene graph, etc... I only wish there were some libs I could statically link without having to go through the BS of compiling with Microsofts' compiler. Yes, im a MinGW fan. ![]() As far as the actual API structure is concerned, I am taking heavy inspiration from Horde's structure. The idea of an OO internal structure with a clean, function based API simply makes perfect sense to me. Gimme a break, it's my first major project. I have never actually designed a program structure before, so I need a smart kid to cheat off of. ![]() |
Author: | swiftcoder [ 21.09.2009, 16:30 ] |
Post subject: | Re: Amazing work. |
Orm wrote: I only wish there were some libs I could statically link without having to go through the BS of compiling with Microsofts' compiler. Yes, im a MinGW fan. If you install MinGW and CMake, you can compile Horde for MinGW, thus bypassing Visual Studio entirely. The build command would look like this: cmake -G "MinGW Makefiles" && make![]() If you do this, make sure you are using a very recent version of MinGW (one based on GCC 4 or later). |
Author: | Orm [ 29.09.2009, 02:28 ] |
Post subject: | Re: Amazing work. |
Sounds like my installation. |
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