Horde3D

Next-Generation Graphics Engine
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 Post subject: JigLibX
PostPosted: 27.09.2009, 06:45 
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Joined: 04.04.2008, 16:28
Posts: 13
Hi,

Does anyone have any experience integrating JigLibX? It looks cool, but I'm unsure if it's XNA only or what. I've gotten it to compile and run with the examples (and apply gravity to a cube), but I'm unsure on integrating it further. It looks like I just need to prepare the matrices to work with Horde (although I think XNA uses OGL matrices anyway).

Thanks.


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 Post subject: Re: JigLibX
PostPosted: 28.09.2009, 01:04 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
No I haven't seen that library before, but it seems JigLibX is an XNA port of another library called JigLib.


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