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Author: | swq0553 [ 25.10.2009, 14:25 ] |
Post subject: | questions |
Hi I want an example using GLUT and Horde3d ?I am a Beginner。 |
Author: | Volker [ 25.10.2009, 20:18 ] |
Post subject: | Re: questions |
Take a Glut example like this one and replace the rendering code with a call to Horde3D's rendering method and the initialization with Horde3D's initialization. Check the GLFW samples in the SDK to adjust them to GLUT. If you have concrete problems in your resulting implementation, feel free to ask again. |
Author: | Orm [ 26.10.2009, 11:45 ] |
Post subject: | Re: questions |
I would personally recommend you use GLFW over GLUT, the main reason being that you will get more out of learning to draw your own shapes with raw OpenGL than you will with GLUT (I am assuming that is your main draw to the library). Secondly, GLFW does not control your main program loop, so you will again get more out of the experience having to design your games update loop. In general, take the time to learn the underlying systems before you try to use other libraries. It has helped me out tremendously. The less you have other people do stuff for you, the better. |
Author: | swq0553 [ 27.10.2009, 14:52 ] |
Post subject: | Re: questions |
thank you ,Volker and Orm。 I replaced GLFW with GLUT in the example,but much slow 。 Next I will consider Orm's advice。 |
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