Horde3D

Next-Generation Graphics Engine
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PostPosted: 29.10.2009, 00:16 
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Joined: 16.05.2009, 12:43
Posts: 207
I've got a few things I wondered what you guys thought about.

I need a method to convert from Matrix to Quaternion (essentially the rotation matrix) anyone have one for Horde?

I'm implementing a lookat method on the 4x4 matrix (lookat is always useful for cameras). Anything else we should have in there? Feels like hordes matrix/quat classes are a bit bare bones :)


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PostPosted: 29.10.2009, 09:39 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
We only added those methods we need for Horde3D, but if you have some additions feel free to post them here, then we can add them to the utMath.h. I guess the conversion to a quaternion would be nice.


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PostPosted: 30.10.2009, 21:19 
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Joined: 10.09.2006, 15:52
Posts: 1217
As Volker says we don't have these functions since we do not need them internally. But they are not difficult to write, especially since there are enough references available on the net.


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