Hey guys! Before I start, excellent engine! I've enjoyed playing with it so far. Alas, I have a little trouble with what I can only deem to be an exporting problem from Blender. I am attempting to render a simple subdivided plane with a texture. I have tried both the Collada converter and the Blender python exporter for Horde3D and the result is the same, the mesh renders but the texture isn't applied properly. However when I try a mostly blue texture the mesh appears blue. A largely red texture colours the mesh some shade of red. I can only assume this is a problem with how uv coords are being generated (or not at all perhaps) for the mesh. Any ideas how to remedy this? Regards, Stewart.
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