The next version of the pack will be completely redesigned to make it hopefully more useful. However want to resolve a few bugs before the next release.
The first major problem is surface smoothing, can this be controlled in Hordes material system? or is it a problem coming over from Modo (most likely).
Second annoyance is the original file has two uv channels (UV01, UV02), UV02 being used for the ambient occlusion pass. Can you, or how do you define in Hordes materials which channel you wish to be used? as it seems for default to automatically go to the last one in the list.
Scaling - Please be careful at the moment as I can't guarantee what the exact scale relates too within Horde and other applications. Modo im using a unit system of SI, in meters - though the current Collada exporter bases it from a game unit of 1 meter equals 1.0 game units, which is for me set to match 3DMax. However it will vary development to development
A good read is perhaps to look at what Valve have done with HL2 -
http://developer.valvesoftware.com/wiki ... Dimensions To get around any possible sizing issues I will try and supply a more varied format on the models so people can then re-export as they see fit to sit their project.