Horde3D

Next-Generation Graphics Engine
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PostPosted: 16.10.2011, 14:34 
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Joined: 16.10.2011, 14:20
Posts: 15
Hi,
I am impressed by the Horde3D SDK Sample's graphics and animation effect.
I want to know what software is used to create the Horde3D SDK Sample's models and animations?
For example, the "Horde3D SDK Chicago Sample" and the "Horde3D SDK Knight Sample".
Thanks!


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PostPosted: 16.10.2011, 20:39 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Hi,

see readme.txt in Horde3D source directory:


Quote:
Notes on content:
The character model and animations were created by Rob Galanakis (http://www.robg3d.com)
and are distributed under the terms of the Creative Commons Attribution-
Noncommercial 3.0 License (http://creativecommons.org/licenses/by-nc/3.0/).
The cubemap texture is a modified version of one of M@dcow's high res skymaps
which can be found at BlenderArtist.org.


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PostPosted: 18.10.2011, 05:07 
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Joined: 16.10.2011, 14:20
Posts: 15
Hi,
thanks for the information.
However, I can't find the information of what software was used to create the character model and animations. It seems that Blender was used, is it?
The reason that I want to know this is that supposing I want to create models and animations by myself, then how can I do it and what software should I use?
Thanks!

Volker wrote:
Hi,
see readme.txt in Horde3D source directory:


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PostPosted: 18.10.2011, 10:11 
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Joined: 13.11.2007, 11:07
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Location: Germany
The most important thing is probably a working collada exporter that creates .dae files which are convertible to Horde3D's own file format using Horde3D's collada converter. For this reason blender might not be the best choice, although I don't know what the current status of the collada exporter of blender 2.5 is (see also this thread). Everything else is up to your personal choice and budget.


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PostPosted: 21.10.2011, 08:15 
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Joined: 16.10.2011, 14:20
Posts: 15
Hi Volker,
thanks for the information.
Because the Collada exporter problem of Blender, I think I will try to use 3DS Max instead.


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