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What software used to create the Horde3D SDK Sample models?
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Author:  panovr [ 16.10.2011, 14:34 ]
Post subject:  What software used to create the Horde3D SDK Sample models?

Hi,
I am impressed by the Horde3D SDK Sample's graphics and animation effect.
I want to know what software is used to create the Horde3D SDK Sample's models and animations?
For example, the "Horde3D SDK Chicago Sample" and the "Horde3D SDK Knight Sample".
Thanks!

Author:  Volker [ 16.10.2011, 20:39 ]
Post subject:  Re: What software used to create the Horde3D SDK Sample mode

Hi,

see readme.txt in Horde3D source directory:


Quote:
Notes on content:
The character model and animations were created by Rob Galanakis (http://www.robg3d.com)
and are distributed under the terms of the Creative Commons Attribution-
Noncommercial 3.0 License (http://creativecommons.org/licenses/by-nc/3.0/).
The cubemap texture is a modified version of one of M@dcow's high res skymaps
which can be found at BlenderArtist.org.

Author:  panovr [ 18.10.2011, 05:07 ]
Post subject:  Re: What software used to create the Horde3D SDK Sample mode

Hi,
thanks for the information.
However, I can't find the information of what software was used to create the character model and animations. It seems that Blender was used, is it?
The reason that I want to know this is that supposing I want to create models and animations by myself, then how can I do it and what software should I use?
Thanks!

Volker wrote:
Hi,
see readme.txt in Horde3D source directory:

Author:  Volker [ 18.10.2011, 10:11 ]
Post subject:  Re: What software used to create the Horde3D SDK Sample mode

The most important thing is probably a working collada exporter that creates .dae files which are convertible to Horde3D's own file format using Horde3D's collada converter. For this reason blender might not be the best choice, although I don't know what the current status of the collada exporter of blender 2.5 is (see also this thread). Everything else is up to your personal choice and budget.

Author:  panovr [ 21.10.2011, 08:15 ]
Post subject:  Re: What software used to create the Horde3D SDK Sample mode

Hi Volker,
thanks for the information.
Because the Collada exporter problem of Blender, I think I will try to use 3DS Max instead.

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