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What software used to create the Horde3D SDK Sample models? http://horde3d.org/forums/viewtopic.php?f=11&t=1582 |
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Author: | panovr [ 16.10.2011, 14:34 ] |
Post subject: | What software used to create the Horde3D SDK Sample models? |
Hi, I am impressed by the Horde3D SDK Sample's graphics and animation effect. I want to know what software is used to create the Horde3D SDK Sample's models and animations? For example, the "Horde3D SDK Chicago Sample" and the "Horde3D SDK Knight Sample". Thanks! |
Author: | Volker [ 16.10.2011, 20:39 ] |
Post subject: | Re: What software used to create the Horde3D SDK Sample mode |
Hi, see readme.txt in Horde3D source directory: Quote: Notes on content:
The character model and animations were created by Rob Galanakis (http://www.robg3d.com) and are distributed under the terms of the Creative Commons Attribution- Noncommercial 3.0 License (http://creativecommons.org/licenses/by-nc/3.0/). The cubemap texture is a modified version of one of M@dcow's high res skymaps which can be found at BlenderArtist.org. |
Author: | panovr [ 18.10.2011, 05:07 ] |
Post subject: | Re: What software used to create the Horde3D SDK Sample mode |
Hi, thanks for the information. However, I can't find the information of what software was used to create the character model and animations. It seems that Blender was used, is it? The reason that I want to know this is that supposing I want to create models and animations by myself, then how can I do it and what software should I use? Thanks! Volker wrote:
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Author: | Volker [ 18.10.2011, 10:11 ] |
Post subject: | Re: What software used to create the Horde3D SDK Sample mode |
The most important thing is probably a working collada exporter that creates .dae files which are convertible to Horde3D's own file format using Horde3D's collada converter. For this reason blender might not be the best choice, although I don't know what the current status of the collada exporter of blender 2.5 is (see also this thread). Everything else is up to your personal choice and budget. |
Author: | panovr [ 21.10.2011, 08:15 ] |
Post subject: | Re: What software used to create the Horde3D SDK Sample mode |
Hi Volker, thanks for the information. Because the Collada exporter problem of Blender, I think I will try to use 3DS Max instead. |
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