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Import 3DS Max material and map to Horde3D http://horde3d.org/forums/viewtopic.php?f=11&t=1601 |
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Author: | panovr [ 01.12.2011, 15:10 ] |
Post subject: | Import 3DS Max material and map to Horde3D |
Hi, after some struggling, I have imported model, material and map from 3DS Max 2012 to Horde3D (Horde3D editor especially), please see the following image ![]() Attachment: hed.jpg [ 158.81 KiB | Viewed 15252 times ] Tools I used is 3DS Max 2012 with ColladaMax, Horde3D Editor community editor compitable with Horde3D beta 5. One question: from the log output, there was a warning message: Code: Warning: Resource'textures/common/defnorm.tga of type 7: No data loaded (file not found?) What is the reason? By the way, maybe should I write a simple tutorial about the workflow in the wiki? |
Author: | Volker [ 01.12.2011, 17:26 ] |
Post subject: | Re: Import 3DS Max material and map to Horde3D |
panovr wrote: One question: from the log output, there was a warning message: Code: Warning: Resource'textures/common/defnorm.tga of type 7: No data loaded (file not found?) What is the reason? The defnorm.tga is the default normal map referenced in the model.shader panovr wrote: By the way, maybe should I write a simple tutorial about the workflow in the wiki? Contributing to the wiki is always appreciated |
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