Hi,
after some struggling, I have imported model, material and map from 3DS Max 2012 to Horde3D (Horde3D editor especially), please see the following image
![Very Happy :D](./images/smilies/icon_biggrin.gif)
:
Attachment:
hed.jpg [ 158.81 KiB | Viewed 9737 times ]
Tools I used is 3DS Max 2012 with ColladaMax, Horde3D Editor community editor compitable with Horde3D beta 5.
One question: from the log output, there was a warning message:
Code:
Warning: Resource'textures/common/defnorm.tga of type 7: No data loaded (file not found?)
What is the reason?
By the way, maybe should I write a simple tutorial about the workflow in the wiki?