Horde3D

Next-Generation Graphics Engine
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PostPosted: 01.12.2011, 15:10 
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Joined: 16.10.2011, 14:20
Posts: 15
Hi,
after some struggling, I have imported model, material and map from 3DS Max 2012 to Horde3D (Horde3D editor especially), please see the following image :D :
Attachment:
hed.jpg
hed.jpg [ 158.81 KiB | Viewed 2751 times ]


Tools I used is 3DS Max 2012 with ColladaMax, Horde3D Editor community editor compitable with Horde3D beta 5.
One question: from the log output, there was a warning message:
Code:
Warning: Resource'textures/common/defnorm.tga of type 7: No data loaded (file not found?)

What is the reason?

By the way, maybe should I write a simple tutorial about the workflow in the wiki?


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PostPosted: 01.12.2011, 17:26 
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Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
panovr wrote:
One question: from the log output, there was a warning message:
Code:
Warning: Resource'textures/common/defnorm.tga of type 7: No data loaded (file not found?)

What is the reason?

The defnorm.tga is the default normal map referenced in the model.shader
panovr wrote:
By the way, maybe should I write a simple tutorial about the workflow in the wiki?

Contributing to the wiki is always appreciated


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