Horde3D

Next-Generation Graphics Engine
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PostPosted: 06.09.2015, 11:31 
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Joined: 05.09.2015, 07:02
Posts: 1
Hello.

I was reading thru the code for H3D collada converter and found a strange line of code regarding adjusting for Z_UP flag in collada.
Code:
if( !_daeDoc.y_up )
{   
   swap( v.pos.y, v.pos.z );
   v.pos.z *= -1;
}

Swap of z and y coordinate is obvious, but the negation of z is strange.

I was importing a Blender model with a modified H3D converter for my own engine and everything worked fine, skeletal animations, meshes. The only thing wrong was that the model was pointing in the negative z direction when it should point in positive z direction. Can than be because of that line of code?


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PostPosted: 06.09.2015, 21:56 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Probably yes. I think the reason for this line was left handed vs. right handed coordinate system. But it has been a long time ago that I've ocupied myself with that code.


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