Horde3D

Next-Generation Graphics Engine
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PostPosted: 24.09.2016, 10:44 
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Joined: 26.09.2015, 22:37
Posts: 8
Location: germany
In my old OpenGL 1.x fixed pipeline render engine I use dynamic/soft lens flares.

Here are what I mean with dynamic/soft blending youtube: https://www.youtube.com/watch?v=j_ghQRN5z9M

Does anyone has created it for Horde and can share it with us ?

Joshy


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PostPosted: 24.09.2016, 13:39 
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Joined: 17.11.2009, 17:00
Posts: 165
Location: Russia, Moscow
It shouldn't be too hard to realize in horde. You can find the lens flare shader code (maybe something like this) on the internet. All you need now is to modify you pipeline file and add additional stage that does post-processing on the image. You can use hdr.pipeline.xml as a reference.


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