Horde3D

Next-Generation Graphics Engine
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PostPosted: 14.01.2009, 16:02 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
Sweet tree!

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Tristam MacDonald - [swiftcoding]


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PostPosted: 24.01.2009, 02:02 
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Joined: 10.09.2006, 15:52
Posts: 1217
PuG wrote:
Question, does GEO support double sided polygons as defined in a "material" attribute within the art program? (ive never gotten it to work), its not a problem, only means duplicating and flipping polygons :)

No it does not. We can (should) add a material option to disable backface culling but the face still has one normal, so the backface can look wrong. You would need special shaders to take care of handling the backface (lighting).


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