DarkAngel >> Thank you
One question : should these vectors be represented in local coordinates or world coordinates ? I suppose local, as they must be independent of the position of the object, but I just would like a confirmation ^^
In the case of the cube, for example, the upper face's vectors could be : t=[1, 0, 0], n=[0, 1, 0], b=[0, 0, 1], am I right ?
Volker >> I do not have very much hope for improvements in the COLLADA exporter for Blender, as it is an independent project from Blender that last released more than 2 years ago...
You say we should use Blender 2.48, but as I said, I tried the exporter with both Blender 2.48a and Blender 2.49.
I do not see how Blender could have broken the tangent vectors calculation, as this one is done in the script (and not read from the model...).
In the "changes since 2.5" log (here :
http://wiki.blender.org/index.php/Templ ... Python/API ), they mention a "Mesh.getTangents()" method ; perhaps using it could fix the problem ?
I will try with older versions of Blender and different versions of Python and see what happens...