Thanks again Idris. I got no luck with the max exporter but some progress with the blender exporter and it looks like it works well.
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The only issue left right now is how to play specific keys and run them frame by frame and maybe in a loop..
If I set specific morph keys like this it sets the frame and thats all
Code:
SetModelMorpher( _man, "Key.150", 1.0 )
If I add another morph target string and command, it blends up and I don't get the expected results for vertex animation.
Still trying to find any related vertex or morphing thread..
Edit: Maybe this is the proper way to do it, but I'm not sure and looks like it works
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Code:
SetModelMorpher( _man, "Key.001", 1.0 ) //play first frame
SetModelMorpher( _man, "Key.001", 0.0 ) //reset blend to none
SetModelMorpher( _man, "Key.002", 1.0 ) //play next frame full blend
SetModelMorpher( _man, "Key.002", 0.0 ) //rinse
SetModelMorpher( _man, "Key.003", 1.0 ) //and
SetModelMorpher( _man, "Key.003", 0.0 ) //repeat
...