Horde3D

Next-Generation Graphics Engine
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PostPosted: 02.07.2019, 04:32 
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Joined: 02.04.2013, 16:49
Posts: 36
Hi, just got back to Horde and I was wondering how do you cast shadows on Terrain?


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PostPosted: 03.07.2019, 10:11 
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Joined: 17.11.2009, 17:00
Posts: 197
Location: Russia, Moscow
Hello. Haven't tested it yet, but probably the terrain shader does not handle shadows well. Will look into it as soon as I have time.


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PostPosted: 04.07.2019, 21:51 
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Joined: 17.11.2009, 17:00
Posts: 197
Location: Russia, Moscow
I've rechecked with the develop branch, it seems that if there is a model on top of the terrain, you will receive correct shadow of that model on the terrain. For terrain itself, it seems that there is no shadowing implemented or it is incorrect in some ways. There is no self shadowing of the terrain.


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PostPosted: 05.07.2019, 13:34 
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Joined: 02.04.2013, 16:49
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Irdis wrote:
I've rechecked with the develop branch, it seems that if there is a model on top of the terrain, you will receive correct shadow of that model on the terrain. For terrain itself, it seems that there is no shadowing implemented or it is incorrect in some ways. There is no self shadowing of the terrain.


Hey there Idris! :D That's great. Is this a recent addition or working with Beta 5 as well?

What's the setup?


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PostPosted: 05.07.2019, 16:38 
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Joined: 17.11.2009, 17:00
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Location: Russia, Moscow
Hello. I can't say about beta 5, but the version in master (or v1.0) should work the same.


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PostPosted: 09.07.2019, 01:52 
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Joined: 02.04.2013, 16:49
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Irdis wrote:
Hello. I can't say about beta 5, but the version in master (or v1.0) should work the same.


I see. I'll just check this out. thanks again! :)


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