Horde3D

Next-Generation Graphics Engine
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PostPosted: 24.05.2012, 15:06 
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Joined: 19.01.2012, 21:01
Posts: 55
I'm writing a wrapper for the Go language for horde, and I want to make sure I understand these two calls:

h3dGetNodeTransmats
and
h3dSetNodeTransMat

In h3dGetNodeTransmats, the matrix is defined as
Code:
 const    float    **   relMat
, a pointer to a pointer, while h3dSetNodeTransMat is simply
Code:
const    float    *   mat4x4
a pointer to an array, correct?

Why the difference, and am I right in understanding that in all instances the underlying data structure is simply a array with 16 elements?


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PostPosted: 24.05.2012, 16:22 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
h3dGetNodeTransMats returns a pointer to the internal matrix (which is a float array), thats why it is a pointer to a pointer.
In h3dSetNodeTransmat the given 16 float array values will be copied.


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