Horde3D

Next-Generation Graphics Engine
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PostPosted: 09.02.2012, 09:03 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
I'm still not sure what you mean exactly, but as mentioned before, Horde IDs and GameEngine IDs are different. So you can't use a h3dXXXX function with a GameEngine ID and vice versa.
h3dGetCastRayResult will store a Horde3D ID in Intersection_Node, so you won't be able to use the value of Intersection_Node in GameEngine::getEntityTransformation


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PostPosted: 10.02.2012, 00:30 
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Joined: 09.02.2011, 17:02
Posts: 83
Volker wrote:
I'm still not sure what you mean exactly, but as mentioned before, Horde IDs and GameEngine IDs are different. So you can't use a h3dXXXX function with a GameEngine ID and vice versa.
h3dGetCastRayResult will store a Horde3D ID in Intersection_Node, so you won't be able to use the value of Intersection_Node in GameEngine::getEntityTransformation


helloo
So what can be possible solution or an alternative to it, because i want to find handles to the objects if it comes in a specific range
and then using that handle i want to calculate transformation of that object and if the distance to that specific object will become
lesser then a threshold then i will put that object into obstacle list and as soon as its range increases then threshold i would delete
that obstacle from list.


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