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Homan Models http://horde3d.org/forums/viewtopic.php?f=2&t=1003 |
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Author: | Mirytabel [ 05.11.2009, 10:15 ] |
Post subject: | Homan Models |
Hi I have to create a crowd simulation and I would like to introduce various human models in the Chicago example . Where can I find alternative 3d human animated models for 3ds max (in order to later export them with ColladaMax plugin) for free? I only found static models and I tried to animate them on my own, but I wasn't able to do so because they didn't have an internal skeleton. Unfortunately I have to complete my project in a few time, so I can't create an entire model on my own starting from zero... I'd like to find ad least one model and then starting modifying it to create other different humans. |
Author: | Funto [ 06.11.2009, 01:13 ] |
Post subject: | Re: Homan Models |
Perhaps you could create models using MakeHuman ? I don't know if it creates skeletons or not... |
Author: | Mirytabel [ 06.11.2009, 21:12 ] |
Post subject: | Re: Homan Models |
Thanks you! I managed to import a human mesh into 3ds Max, to add a skeleton to it and to animate it. The problem is that I tried to import my model into Horde3D using Collada converter... but when I run my project the models remain static. I suppose ColladaMax has some problem exporting animation. Any suggestion to solve this? Thank you in advance |
Author: | Volker [ 06.11.2009, 21:53 ] |
Post subject: | Re: Homan Models |
Just to make sure,... you have loaded an animation on your model within your source code, haven't you? Can you provide the collada file? |
Author: | Mirytabel [ 07.11.2009, 17:37 ] |
Post subject: | Re: Homan Models |
Of course I did so. But I've found the problem! I was using 3ds Max 10 because 3ds Max 9 gives problems on Windows Vista. Unfortunately I didn't notice that ColladaMax doesn't work on this version of the program. I didn't notice so because I anyway obteined a .DAE file. I animated my model again using 3ds Max 9 and everything worked. |
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