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Collada file imported incorrectly
http://horde3d.org/forums/viewtopic.php?f=2&t=1009
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Author:  Irdis [ 17.11.2009, 18:10 ]
Post subject:  Collada file imported incorrectly

Hello! Thanks for the great engine that is really easy to use!

I have a problem importing chair model from collada file to horde's internal format. I use 3dsmax 2009 and opencollada 1.10 (now use 1.25, the same problem). Collada file is exported normally, you can import it back into Max. But when I try to convert it with ColladaConverter it says finished, but the size of the .geo file is 140 bytes, when it should be around 700 kbytes.

I tried both beta4 and beta2 converters, as well as Editor's converter. Editor's converter sometimes gives a message "Process timeout" when trying to convert this model.

If you import collada file to max and reexport it, colladaimporter will make a correct file.

Any opinions?

Model: http://www.sendspace.com/file/671fm2

Author:  marciano [ 17.11.2009, 18:25 ]
Post subject:  Re: Collada file imported incorrectly

Hi,

your model is working with the latest ColladaConv version from the svn trunk. Alternatively, you can use ColladaMax instead of OpenCollada.

Author:  Irdis [ 17.11.2009, 19:21 ]
Post subject:  Re: Collada file imported incorrectly

Thanks for help!

About ColladaMax, OpenCollada is the newer version of colladamax, and colladamax doesn't work with 3dsmax 2009 on all machines. For example, it worked at home, but on the other computer it didn't load.

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