Horde3D
http://horde3d.org/forums/

Toon Shader not accepted in Pipeline
http://horde3d.org/forums/viewtopic.php?f=2&t=1012
Page 1 of 1

Author:  philipppixel [ 22.11.2009, 19:05 ]
Post subject:  Toon Shader not accepted in Pipeline

Hi all,

for my computer graphics course I have to attach an already existing shader to the "Chicago" sample delivered in the Horde 3D framework using Visual Studio C++ 2008. The existing tutorial about pipelines is unclear how I add a shader to the code without getting all my screen black. When I follow other tutorials about shading I get a result as if nothing was done before, that is the usual phong shader.

I changed forward.pipeline.xml to toon.pipeline.xml according to the tutorial (http://www.horde3d.org/wiki/index.php5?title=Basic_Pipeline_Tutorial) and also changed the pipeline ressource in my C++ call. The thing with the pipeline tutorial is, that it doesn't work for me. So I played around for a bit leaving my toon.pipline.xml as it was in the first place.

pipelines/globalSettings.material.xml looks like this:
Code:
<Material>
  <Shader source="shaders/toon.shader" />
  <!-->Sampler name="ambientMap" map="textures/ambientMap.dds" /-->
</Material>


shaders/toon.shader looks like this: http://pastebin.com/m383559ad

I noticed that when I insert my toon shader code into the lighting part of the phong.shader it works. It's arkward not to find a link or a reference to phong.shader as I have to create a project with H3D (so there is a definitive lack of understanding) :( Does anyone of you have an idea what goes wrong?

Thanks for appreciation.

Author:  marciano [ 24.11.2009, 00:55 ]
Post subject:  Re: Toon Shader not accepted in Pipeline

Unfortunately, the pipeline tutorial is not up-to-date so some things may not be valid any more.

I assume that globalSettings.material.xml is used as a material link. However, linked materials can solely override samplers and uniforms and not define which shader to use. Please apply the toon shader in the main material(s) of your model.

Page 1 of 1 All times are UTC + 1 hour
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/