Horde3D http://horde3d.org/forums/ |
|
Eeeehhhhh, SVN up after VS2008 hell http://horde3d.org/forums/viewtopic.php?f=2&t=1059 |
Page 1 of 1 |
Author: | AcidFaucet [ 20.12.2009, 06:33 ] |
Post subject: | Eeeehhhhh, SVN up after VS2008 hell |
Today I finally got around to moving onto VS2008 only to discover that it's a massive monster of absolute garbage. Though I backed up, I didn't quite realize how invasive it was going to be so on I had to svn up to recover some projects and wasn't explicit with what files to update so when fully up to date, I'm unable to render anything outside of debug due to shaders failing to compile. While I revert, here's my Log Code: Initializing GL2 backend using OpenGL driver '3.2.0' by 'NVIDIA Corporation' on 'GeForce 8800 GTX/PCI/SSE2'
0.247 Loading resource 'pipelines/hdr.pipeline.xml' 0.276 Loading resource 'pipelines/forward.pipeline.xml' 0.278 Loading resource 'overlays/font.material.xml' 0.280 Loading resource 'overlays/panel.material.xml' 0.281 Loading resource 'overlays/logo.material.xml' 0.281 Loading resource 'models/sphere/sphere.scene.xml' 0.301 Loading resource 'models/knight/knight.scene.xml' 0.318 Loading resource 'animations/knight_order.anim' 0.333 Loading resource 'animations/knight_attack.anim' 0.342 Loading resource 'particles/particleSys1/particleSys1.scene.xml' 0.345 Loading resource 'pipelines/globalSettings.material.xml' 0.345 Loading resource 'pipelines/postHDR.material.xml' 0.362 Loading resource 'shaders/overlay.shader' 0.362 Shader resource 'shaders/overlay.shader': FX: unexpected token (line 4) 0.381 Loading resource 'overlays/font.tga' 0.518 Loading resource 'textures/common/white.tga' 0.522 Loading resource 'overlays/logo.tga' 0.551 Loading resource 'models/sphere/sphere.geo' 0.553 Loading resource 'models/sphere/stones.material.xml' 0.574 Loading resource 'models/knight/knight.geo' 0.585 Loading resource 'models/knight/knight.material.xml' 0.586 Loading resource 'particles/particleSys1/particle1.material.xml' 0.601 Loading resource 'particles/particleSys1/particle1.particle.xml' 0.602 Loading resource 'particles/particleSys1/particle2.material.xml' 0.602 Loading resource 'particles/particleSys1/particle2.particle.xml' 0.605 Loading resource 'textures/ambientMap.dds' 0.608 Loading resource 'shaders/postHDR.shader' 0.609 Shader resource 'shaders/postHDR.shader': FX: unexpected token (line 4) 0.609 Loading resource 'shaders/model.shader' 0.611 Shader resource 'shaders/model.shader': FX: unexpected token (line 8) 0.630 Loading resource 'textures/models/layingrock.jpg' 0.760 Loading resource 'textures/models/layingrockBump.tga' 0.903 Loading resource 'models/knight/knight.jpg' 0.959 Loading resource 'models/skybox/skybox.dds' 0.992 Loading resource 'shaders/particle.shader' 0.993 Shader resource 'shaders/particle.shader': FX: unexpected token (line 4) 0.994 Loading resource 'textures/particles/particle1.tga' 0.995 Loading resource 'shaders/utilityLib/fragPostProcess.glsl' 0.999 Loading resource 'shaders/utilityLib/vertCommon.glsl' 1.019 Loading resource 'shaders/utilityLib/vertSkinning.glsl' 1.019 Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl' 1.020 Loading resource 'shaders/utilityLib/fragLighting.glsl' 1.027 Loading resource 'shaders/utilityLib/vertParticle.glsl' |
Author: | AcidFaucet [ 20.12.2009, 07:12 ] |
Post subject: | Re: Eeeehhhhh, SVN up after VS2008 hell |
Solved: SVN refused to cope with turning sampler into sampler2D |
Page 1 of 1 | All times are UTC + 1 hour |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |