Horde3D

Next-Generation Graphics Engine
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PostPosted: 14.01.2010, 05:17 
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Joined: 15.12.2009, 12:28
Posts: 14
I keep getting the error error: ‘NodeHandle’ does not name a type| in the crowd.h file in the examples.

#pragma once
#include "Horde3D.h"
#include <vector>
using namespace std;


struct Particle
{
float px, pz; // Current postition
float dx, dz; // Destination position
float fx, fz; // Force on particle
float ox, oz; // Orientation vector
NodeHandle node;
float animTime;

Other things you may need to know: running a deb linux machine, trying to use codeblocks 8.02, horde3d beta4.
This is kind of funny because I was able to compile the examples and everything. Granted that was not using codeblocks. Is there an other editor that would work better, or is this some type of configuration problem?


Last edited by Elys on 15.01.2010, 23:57, edited 1 time in total.

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PostPosted: 14.01.2010, 09:17 
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Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Could it be, that you are mixing up some Horde3D versions? In Beta4 NodeHandle has been renamed to H3DNode


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PostPosted: 14.01.2010, 17:19 
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Joined: 15.12.2009, 12:28
Posts: 14
Why that is most definitely what my problem is. Thank you. :lol:
Now I have to resolve about 50 undefined references
undefined reference to `h3dInit' , So I guess I should get started. Doesn't seem like it should be this much of a pain. Oh well, with time it will get easier. :mrgreen:

Well wouldn't you know it sleep for 15 minutes and your brain starts working again. Can't believe I couldn't realize most of it was a link problem. So linked and now only have 3 things left to take care of.


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