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Horde3D Chicago Project from C++ to Java
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Author:  Flu [ 17.01.2010, 16:09 ]
Post subject:  Horde3D Chicago Project from C++ to Java

Hello everyone,

Our professor at the university gave us a running Knight Project written in JAVA.

2 friends and me tried to translate The Chicago Project from C++ language to Java in "Netbeans" but when we start the Chicago project we only see a black screen.

Problem is Netbeans does not provoke any mistakes in the code so we compared the running Knight project with our written Chicago project but we can't find the mistake.

The only difference we saw is that the Knight Project uses a "unique" knight_pipeline but we can't find a similar chicago_pipeline.

We tried to replace the Knight_pipeline with the pipeline we were using in the Chicago project and thought we would at least see a difference. The ground from the Knight or something like that but nothing changed!

I attached the source code in 3 different .txt files. If anyone of you is able to find our mistake we would be pleased.

Thank you in forward.

Attachments:
Knight.txt [10.13 KiB]
Downloaded 779 times
crowdSim.txt [4.44 KiB]
Downloaded 703 times
chicago.txt [9.82 KiB]
Downloaded 674 times

Author:  marciano [ 17.01.2010, 19:25 ]
Post subject:  Re: Horde3D Chicago Project from C++ to Java

Just a tip: try to work in small manageable steps. Before adding the whole crowd simulation, just try to display the ground plane using the knight pipeline, after that using the chicago pipeline.

Author:  Volker [ 17.01.2010, 23:17 ]
Post subject:  Re: Horde3D Chicago Project from C++ to Java

And like everytime, when something does not work out of the box, have a look at the log messages and try rendering in debug mode.

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