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Attempt at making a CMake build for GameEngine patch http://horde3d.org/forums/viewtopic.php?f=2&t=1079 |
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Author: | MistaED [ 20.01.2010, 09:25 ] | ||
Post subject: | Attempt at making a CMake build for GameEngine patch | ||
Hi all, this is my attempt at making a CMake build system for the GameEngine, in the form of a patch to the current community branch! MinGW32 is unforgiving so it doesn't compile currently, but the build framework is there. I've arranged some of the gameengine components as on/off variables for cmake so in the cmake GUI you can tick/untick what modules you want, however for the dependencies it currently doesn't build ogg from source but I think it should compile XML Parser and Lua at least, provided you can get passed building the game engine. The Editor build option is just a stub The patch probably needs some review as well for any stupid things I've done, which I'll check now...
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Author: | Volker [ 20.01.2010, 09:30 ] |
Post subject: | Re: Attempt at making a CMake build for GameEngine patch |
Great idea! Having CMake as the only build system (next to Visual Studio) would be perfect, since the QMake option for the editor isn't a very nice solution since it requires extra make files for Horde3D. I will try to look at your CMake files if I can find some time. |
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