Horde3D
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Attempt at making a CMake build for GameEngine patch
http://horde3d.org/forums/viewtopic.php?f=2&t=1079
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Author:  MistaED [ 20.01.2010, 09:25 ]
Post subject:  Attempt at making a CMake build for GameEngine patch

Hi all, this is my attempt at making a CMake build system for the GameEngine, in the form of a patch to the current community branch!

MinGW32 is unforgiving so it doesn't compile currently, but the build framework is there. I've arranged some of the gameengine components as on/off variables for cmake so in the cmake GUI you can tick/untick what modules you want, however for the dependencies it currently doesn't build ogg from source but I think it should compile XML Parser and Lua at least, provided you can get passed building the game engine. The Editor build option is just a stub :)

The patch probably needs some review as well for any stupid things I've done, which I'll check now...

Attachments:
gameengine_cmake.patch [13.83 KiB]
Downloaded 738 times

Author:  Volker [ 20.01.2010, 09:30 ]
Post subject:  Re: Attempt at making a CMake build for GameEngine patch

Great idea! Having CMake as the only build system (next to Visual Studio) would be perfect, since the QMake option for the editor isn't a very nice solution since it requires extra make files for Horde3D. I will try to look at your CMake files if I can find some time.

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