Horde3D

Next-Generation Graphics Engine
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PostPosted: 06.02.2010, 01:27 
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Joined: 05.03.2007, 19:38
Posts: 167
Location: Romania
Hello,

I've updated to the latest revision (211) and now the build process fails. I worked on the previous rev (210).

This is the output:
Code:
[ 45%] Building CXX object Horde3D/Source/ColladaConverter/CMakeFiles/ColladaConv.dir/main.o
/home/paul/Munca/Subversion/Horde3D/Horde3D/Source/ColladaConverter/main.cpp: In function ‘void createAssetList(const std::string&, const std::string&, std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&)’:
/home/paul/Munca/Subversion/Horde3D/Horde3D/Source/ColladaConverter/main.cpp:90: error: ‘sort’ was not declared in this scope
make[2]: *** [Horde3D/Source/ColladaConverter/CMakeFiles/ColladaConv.dir/main.o] Error 1
make[1]: *** [Horde3D/Source/ColladaConverter/CMakeFiles/ColladaConv.dir/all] Error 2
make: *** [all] Error 2


I'm fairly new to building in Linux but it worked on the previous revision so I don't think it's me :D. I build using Linux make files generated by Cmake 2.6 and then start the process invoking "make" in a terminal.

LE: Solved here:
Code:
In revision 211 trunk/Horde3D/Source/ColladaConverter/main.cpp:90 complains about sort until #include <algorithm> is added.

Thank you kornerr

_________________
Paul


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