Volker wrote:
Make sure your Horde3DUtils project contains the path to the Horde3D.h file in the include directories.
Hmm, you have me a little confused now. What do you mean by this? Is there an extra step where I build Horde3DUtils seperately from the main Horde3D building step?
Volker wrote:
I'm a bit confused about your setup. You aren't using the official CMake configuration, do you? If your aren't using the official package and/or the usual directory structure in the svn, I doubt someone here can give you a hint what you have to change to let you successfully build your project.
I am using the official CMake configurations. Everything I'm doing is straight from the wiki and tutorials as best I understand it.
My steps after downloading Horde3D are to first use CMake to build the horde3d.xcodeproj. I then open that project and build Horde3D in xcode. This creates the Horde3D and Horde3DUtils frameworks. I then link those frameworks in the project that I'm building, right?
Right now I'm just trying to get the first tutorial project running. I copied what was on the tutorial and wrote the extra window handling code with glfw. In my project I currently have my source files,(mytutorial.h, mytutorial.cpp) the header you just had me include,(glfw.h) and the two frameworks that are built when I build Horde3D.(Horde3D.framework and Horde3DUtils.framework) Is there something I'm missing here?