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a little slow? http://horde3d.org/forums/viewtopic.php?f=2&t=1112 |
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Author: | ordu [ 02.03.2010, 13:31 ] |
Post subject: | a little slow? |
I get ~32 fps with fallout 3 but I only get ~18 fps with horde chicago demo |
Author: | DarkAngel [ 02.03.2010, 22:25 ] |
Post subject: | Re: a little slow? |
Yeah there's a lot of optimisation work that could be done. The forward lit pipeline does not batch lights into the same pass, so there's a lot more CPU/vertex-shader load than there could be. The deffered lit pipeline does not use light-geometry to cull unnecessary pixels, so there's a lot more pixel-shader load than there could be. I'm sure there's discussions about both of these points somewhere on here ![]() |
Author: | marciano [ 02.03.2010, 23:12 ] |
Post subject: | Re: a little slow? |
DarkAngel wrote: The deffered lit pipeline does not use light-geometry to cull unnecessary pixels, so there's a lot more pixel-shader load than there could be. Since very recently that's not true any longer ![]() Anyway, I get around 180 fps in the Chicago sample with a recent 80 euro card (HD 5670). ordu wrote: I get ~32 fps with fallout 3 but I only get ~18 fps with horde chicago demo Which hardware and OS are you using? Chicago is heavily challenging the vertex processing whereas for a shipped game like Fallout, the bottlenecks are certainly way more balanced (trading less geometric complexity against more expensive pixel processing from parallax mapping, etc.). |
Author: | DarkAngel [ 03.03.2010, 00:52 ] |
Post subject: | Re: a little slow? |
marciano wrote: Since very recently that's not true any longer "Very recently" as in, "it's in the SVN trunk"?![]() Awesome! You just made my day ![]() |
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