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a little slow?
http://horde3d.org/forums/viewtopic.php?f=2&t=1112
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Author:  ordu [ 02.03.2010, 13:31 ]
Post subject:  a little slow?

I get ~32 fps with fallout 3
but I only get ~18 fps with horde chicago demo

Author:  DarkAngel [ 02.03.2010, 22:25 ]
Post subject:  Re: a little slow?

Yeah there's a lot of optimisation work that could be done.
The forward lit pipeline does not batch lights into the same pass, so there's a lot more CPU/vertex-shader load than there could be.
The deffered lit pipeline does not use light-geometry to cull unnecessary pixels, so there's a lot more pixel-shader load than there could be.

I'm sure there's discussions about both of these points somewhere on here :wink:

Author:  marciano [ 02.03.2010, 23:12 ]
Post subject:  Re: a little slow?

DarkAngel wrote:
The deffered lit pipeline does not use light-geometry to cull unnecessary pixels, so there's a lot more pixel-shader load than there could be.

Since very recently that's not true any longer ;) (although it doesn't have an influence on Chicago as the single light is usually covering the whole screen).

Anyway, I get around 180 fps in the Chicago sample with a recent 80 euro card (HD 5670).

ordu wrote:
I get ~32 fps with fallout 3
but I only get ~18 fps with horde chicago demo

Which hardware and OS are you using? Chicago is heavily challenging the vertex processing whereas for a shipped game like Fallout, the bottlenecks are certainly way more balanced (trading less geometric complexity against more expensive pixel processing from parallax mapping, etc.).

Author:  DarkAngel [ 03.03.2010, 00:52 ]
Post subject:  Re: a little slow?

marciano wrote:
Since very recently that's not true any longer ;).
"Very recently" as in, "it's in the SVN trunk"?
Awesome! You just made my day :D

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