I have 2 objects that are sharing the same shader. Basically a duplicated
skybox shader. I the bad thing is that i`m getting this strange effect:
It seems that when overlapped the mesh closer to the camera gets a 50% transparency and the color channel is added to the one thats underneath, making the first one look brighter.
Even worst, this also happens to overlapping faces of the same model:
How do I fix this?
Or can you please, Nic, write a simple shader that i could use with no lighting? I am in the early stages of learning glsl, and this is way over my level. This snag keeps me from moving on into development.
Paul