Horde3D

Next-Generation Graphics Engine
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PostPosted: 14.04.2010, 17:21 
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Joined: 17.11.2009, 17:00
Posts: 205
Location: Russia, Moscow
Is it possible to use one .anim file for a group of objects?
For example, I have a group of objects in Max: rotating earth model, orbits around earth, that are scaled and moved around earth, and three sattelites, that move around the orbits.

Collada Importer made an anim file, but it doesn't work in neither editor with gameengine plugin, nor in engine directly.
So, is it somehow possible to use just one anim file for multiple objects, or do I have to create a discrete anim file for movement of each object?


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PostPosted: 16.04.2010, 20:52 
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Joined: 10.09.2006, 15:52
Posts: 1217
You can have several animated meshes inside the same model and anim file. However, if they are attached to some special group node in you DCC tool, it might not work, as horde models can only consist of meshes and joints.


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PostPosted: 20.04.2010, 10:53 
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Joined: 17.11.2009, 17:00
Posts: 205
Location: Russia, Moscow
Ok, everything works, thanks. Though, in editor with gameengine plugin animation doesn't work.


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