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Light source FOV parameter http://horde3d.org/forums/viewtopic.php?f=2&t=1203 |
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Author: | phoenix64 [ 26.07.2010, 16:44 ] |
Post subject: | Re: Light source FOV parameter |
Well, everything starting from 180 is impossible to use with shadow maps when they are rendered with a single camera frustum (as opposed to light cube maps). Horde3D does it this way, so your sample code hsa to fail. |
Author: | Siavash [ 26.07.2010, 17:05 ] |
Post subject: | Re: Light source FOV parameter |
Thanks a ton for the reply dear phoenix64, but there is a few problems with 90>values>180 too |
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