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Forward Lighting Timer
http://horde3d.org/forums/viewtopic.php?f=2&t=1263
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Author:  Rauy [ 29.09.2010, 19:19 ]
Post subject:  Forward Lighting Timer

Hello,

I really like the new timing features (I actually did not know about this extremely cool GL extension until seeing it in Horde3D). I think it could be useful, if there were such a timer for the forward light loop too, as currently only for the deferred loop. Although I know, that the forward loop does not have such a high priority in Horde3D, I think it would not be too difficult to add it in.

Author:  Rauy [ 12.10.2010, 23:27 ]
Post subject:  Re: Forward Lighting Timer

Hi, I just integrated it myself into Horde3D. I added a new FwdLightsGPUTime constant and the neccessary code in the stat module and in Renderer::drawLightGeometry. I also updated the C++ and C# bindings to allow querying this new stat and the h3dutShowFrameStats method to show it with the other GPU timers. The examples work quite well and provide more useful information now. I would really like this to be officially integrated into Horde3D.

Attachments:
Horde3D_forward_timer.patch [5.67 KiB]
Downloaded 667 times

Author:  marciano [ 16.10.2010, 01:05 ]
Post subject:  Re: Forward Lighting Timer

Thanks for your patch. We will integrate it along with a timer for shadows very soon.

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