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Forward Lighting Timer http://horde3d.org/forums/viewtopic.php?f=2&t=1263 |
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Author: | Rauy [ 29.09.2010, 19:19 ] |
Post subject: | Forward Lighting Timer |
Hello, I really like the new timing features (I actually did not know about this extremely cool GL extension until seeing it in Horde3D). I think it could be useful, if there were such a timer for the forward light loop too, as currently only for the deferred loop. Although I know, that the forward loop does not have such a high priority in Horde3D, I think it would not be too difficult to add it in. |
Author: | Rauy [ 12.10.2010, 23:27 ] | ||
Post subject: | Re: Forward Lighting Timer | ||
Hi, I just integrated it myself into Horde3D. I added a new FwdLightsGPUTime constant and the neccessary code in the stat module and in Renderer::drawLightGeometry. I also updated the C++ and C# bindings to allow querying this new stat and the h3dutShowFrameStats method to show it with the other GPU timers. The examples work quite well and provide more useful information now. I would really like this to be officially integrated into Horde3D.
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Author: | marciano [ 16.10.2010, 01:05 ] |
Post subject: | Re: Forward Lighting Timer |
Thanks for your patch. We will integrate it along with a timer for shadows very soon. |
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