hey guys,
For the project I'm working we want to have some sort of water effect (flowing water) and in a previous project we used the UVs to "animate" a water effect (together displacing the normal map, it gave a pretty cool result). Anyway, as I noticed I don't have directly acces to the UVs in horde, but I can (from what I see) in shader, I reckon I would try to do it in that, but I got a few question first before I dive into that:
First of all, Am I on the right track with using a shader for that? I'm new to shaders, but as someone who is interested in special effect and graphics programming I really want to know more about it.
Second, reading through the pipeline doc, I think I would need to use the attribute vec2 texCoords0 and attribute vec2 texCoords1 for that. But how does this work? How can I write the new positions to this?
Any tips on this would be awesome