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Deferred Rendering Pipeline Issues http://horde3d.org/forums/viewtopic.php?f=2&t=1522 |
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Author: | Orm [ 05.05.2011, 17:59 ] | ||
Post subject: | Deferred Rendering Pipeline Issues | ||
The best way to describe the problem is with a screenshot. I am using the stock deferred pipeline that is currently in the SVN, no modifications whatsoever. And if my memory serves me well, I am having this problem on both machines that I work with. This one currently has an Intel GMA 4500HD chipset and my other machine has an nVidia 470 GTX. Both machines render the scene in the same way. Here is the log dump. Please note that the invalid resource handle error is part of a separately processed structure that has nothing to do with the scene currently being rendered: Code: 0.000 Initializing GL2 backend using OpenGL driver '2.1.0 - Build 6.14.10.5303' by 'Intel' on 'Mobile Intel(R) 4 Series Express Chipset Family'
0.001 Renderer: No multisampling for render targets available 0.166 Invalid resource handle in h3dAddNodes 0.553 Loading resource 'Mengin/pipelines/forward.pipeline.xml' 0.555 Loading resource 'Mengin/pipelines/deferred.pipeline.xml' 0.556 Loading resource 'Stages/C_Maze/graph' 0.557 Loading resource 'pipelines/globalSettings.material.xml' 0.559 Loading resource 'materials/light.material.xml' 0.560 Loading resource 'Mengin/models/skybox/skybox.geo' 0.562 Loading resource 'Mengin/models/skybox/skybox.material.xml' 0.563 Loading resource 'Mengin/models/platform/platform.geo' 0.565 Loading resource 'Mengin/models/platform/stones.material.xml' 0.567 Loading resource 'textures/ambientMap.dds' 0.571 Loading resource 'shaders/deferredLighting.shader' 0.571 ---- C O M P I L I N G . S H A D E R . shaders/deferredLighting.shader@COPY_DEPTH[0] ---- 0.577 Shader resource 'shaders/deferredLighting.shader': ShaderLog: [Linking] No errors. 0.579 Loading resource 'shaders/skybox.shader' 0.582 Loading resource 'models/skybox/skybox.dds' 0.586 Loading resource 'shaders/model.shader' 0.588 Loading resource 'textures/models/layingrock.jpg' 0.701 Loading resource 'textures/models/layingrockBump.tga' 0.802 Loading resource 'shaders/utilityLib/fragDeferredRead.glsl' 0.802 ---- C O M P I L I N G . S H A D E R . shaders/deferredLighting.shader@AMBIENT[0] ---- 0.809 Shader resource 'shaders/deferredLighting.shader': ShaderLog: [Linking] No errors. 0.815 Loading resource 'shaders/utilityLib/fragLighting.glsl' 0.815 ---- C O M P I L I N G . S H A D E R . shaders/deferredLighting.shader@LIGHTING[0] ---- 0.885 Shader resource 'shaders/deferredLighting.shader': ShaderLog: [Linking] No errors. 0.887 Loading resource 'shaders/utilityLib/vertCommon.glsl' 0.887 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@AMBIENT[0] ---- 0.898 Shader resource 'shaders/skybox.shader': ShaderLog: [Linking] No errors. 0.900 Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl' 0.900 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@ATTRIBPASS[0] ---- 0.911 Shader resource 'shaders/skybox.shader': ShaderLog: [Linking] No errors. 0.913 Loading resource 'shaders/utilityLib/vertSkinning.glsl' 0.913 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@ATTRIBPASS[4] ---- 0.952 Shader resource 'shaders/model.shader': ShaderLog: [Linking] No errors. 0.952 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@SHADOWMAP[0] ---- 0.964 Shader resource 'shaders/model.shader': ShaderLog: [Linking] No errors. 0.964 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@LIGHTING[4] ---- 1.005 Shader resource 'shaders/model.shader': ShaderLog: [Linking] No errors. 1.005 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@AMBIENT[4] ---- 1.047 Shader resource 'shaders/model.shader': ShaderLog: [Linking] No errors. 1.049 Loading resource 'textures/common/defnorm.tga' 1.052 Loading resource 'Mengin/models/woodencrate001a.scene.xml' 1.053 Loading resource 'Mengin/models/man/man.scene.xml' 1.055 Loading resource 'Mengin/models/platform/platform.scene.xml' 1.056 Loading resource 'Mengin/models/skybox/skybox.scene.xml' 1.058 Loading resource 'Mengin/models/woodencrate001a.scene.xml' 1.059 Loading resource 'Mengin/models/drum001a.scene.xml' 1.060 Loading resource 'Mengin/models/woodencrate001a.geo' 1.062 Loading resource 'Mengin/materials/woodencrate001a/mat_woodcrate001a.material.xml' 1.064 Loading resource 'models/man/man.geo' 1.067 Loading resource 'models/man/civilian1.material.xml' 1.067 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@ATTRIBPASS[1] ---- 1.132 Shader resource 'shaders/model.shader': ShaderLog: [Linking] No errors. 1.132 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@SHADOWMAP[1] ---- 1.181 Shader resource 'shaders/model.shader': ShaderLog: [Linking] No errors. 1.181 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@LIGHTING[1] ---- 1.251 Shader resource 'shaders/model.shader': ShaderLog: [Linking] No errors. 1.251 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@AMBIENT[1] ---- 1.317 Shader resource 'shaders/model.shader': ShaderLog: [Linking] No errors. 1.319 Loading resource 'models/platform/platform.geo' 1.320 Loading resource 'models/platform/stones.material.xml' 1.321 Loading resource 'models/skybox/skybox.geo' 1.323 Loading resource 'models/skybox/skybox.material.xml' 1.324 Loading resource 'Mengin/models/drum001a.geo' 1.325 Loading resource 'Mengin/materials/drum001a/mat_drum001a.material.xml' 1.327 Loading resource 'Mengin/shaders/model.shader' 1.327 ---- C O M P I L I N G . S H A D E R . Mengin/shaders/model.shader@ATTRIBPASS[0] ---- 1.348 Shader resource 'Mengin/shaders/model.shader': ShaderLog: [Linking] No errors. 1.348 ---- C O M P I L I N G . S H A D E R . Mengin/shaders/model.shader@SHADOWMAP[0] ---- 1.361 Shader resource 'Mengin/shaders/model.shader': ShaderLog: [Linking] No errors. 1.361 ---- C O M P I L I N G . S H A D E R . Mengin/shaders/model.shader@LIGHTING[0] ---- 1.387 Shader resource 'Mengin/shaders/model.shader': ShaderLog: [Linking] No errors. 1.387 ---- C O M P I L I N G . S H A D E R . Mengin/shaders/model.shader@AMBIENT[0] ---- 1.411 Shader resource 'Mengin/shaders/model.shader': ShaderLog: [Linking] No errors. 1.413 Loading resource 'models/man/civil01.jpg'
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Author: | Orm [ 11.05.2011, 12:37 ] |
Post subject: | Re: Deferred Rendering Pipeline Issues |
just so you guys know, i am still interested in getting help with this problem |
Author: | Volker [ 11.05.2011, 20:12 ] |
Post subject: | Re: Deferred Rendering Pipeline Issues |
Since you're using the SVN trunk, can you try to go backwards in the revisions and check if there's a version that does not have this problem? It seems that you're running the chicago sample in a slitly modified way (no crowd sim?). Can you provide a patch that represents your changes on the chicago sample? Or is also happening with the original sample? |
Author: | Orm [ 11.05.2011, 22:07 ] |
Post subject: | Re: Deferred Rendering Pipeline Issues |
More like heavily modified. this is running in my game engine that I have been developing (will post about at end of quarter, end of may). I've just been using the art horde came with as placeholder art. Nevertheless, the pipeline and shaders are all the same. i'll try going through the revisions and see if that fixes it. also, off the top of your head, what are some reasons that the output would be blurry? note, the pipeline compiled successfuly. |
Author: | worstplayer [ 12.05.2011, 13:10 ] |
Post subject: | Re: Deferred Rendering Pipeline Issues |
Blurry output: did you ResizePipelineBuffers and set camera's ViewportWidthI and ViewportHeightI? |
Author: | Orm [ 21.05.2011, 23:38 ] |
Post subject: | Re: Deferred Rendering Pipeline Issues |
That was the problem.The pipeline buffers weren't being resized. New problem is that the Deferred renderer is just plain broken. HDR works though, in all its eye-raping glory. |
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