Horde3D

Next-Generation Graphics Engine
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 Post subject: Using SFML with Horde3D
PostPosted: 26.06.2011, 04:29 
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Joined: 26.06.2011, 04:24
Posts: 1
There are some other posts about this, but one in particular has a broken link to an example.

Does anyone have a simple example of how to use horde3d with sfml? It would be much appreciated. I am trying to work from the examples into sfml, but only garbage is rendering.

Thanks


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PostPosted: 01.08.2011, 19:58 
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Joined: 01.08.2011, 19:54
Posts: 5
I use Horde with SFML. It works pretty well, but one thing you have to remember is to call sf::Window::SaveGLStates() before you call h3dInit(), because h3dInit() will change GL state away from what SFML wants. Then, in the rendering loop, you will draw everything in Horde, then call sf::Window::RestoreGLStates() preparatory to drawing anything in SFML. After you restore states, call sf::Window::SaveGLStates() one last time to push the state back onto the stack preparatory to the next iteration of the loop.


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