Hi
Your model needs to support the same morphtargets as the alfred model to fully utilize the GameEngine FACSComponent.
The needed morphtargets are:
Code:
<!-- Morph targets: "AU_01" "AU_02" "AU_04" "AU_05" "AU_06" "AU_07" "AU_09" "AU_10" "AU_11" "AU_12" "AU_13" "AU_15" "AU_16" "AU_17" "AU_18" "AU_20" "AU_22" "AU_23" "AU_24" "AU_25" "AU_27" "AU_43" "AU_14" -->
An overview of the different Action Units can be found
here.
Once your model supports these morphtargets it's quite easy to use the FACS Component.
Here is a sample video of a character I recently made which uses the FACS Component:
http://youtu.be/yCBL3irUgeo?hd=1&t=1m