Horde3D

Next-Generation Graphics Engine
It is currently 20.04.2024, 14:28

All times are UTC + 1 hour




Post new topic Reply to topic  [ 17 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: 09.02.2012, 09:03 
Offline
Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
I'm still not sure what you mean exactly, but as mentioned before, Horde IDs and GameEngine IDs are different. So you can't use a h3dXXXX function with a GameEngine ID and vice versa.
h3dGetCastRayResult will store a Horde3D ID in Intersection_Node, so you won't be able to use the value of Intersection_Node in GameEngine::getEntityTransformation


Top
 Profile  
Reply with quote  
PostPosted: 10.02.2012, 00:30 
Offline

Joined: 09.02.2011, 17:02
Posts: 83
Volker wrote:
I'm still not sure what you mean exactly, but as mentioned before, Horde IDs and GameEngine IDs are different. So you can't use a h3dXXXX function with a GameEngine ID and vice versa.
h3dGetCastRayResult will store a Horde3D ID in Intersection_Node, so you won't be able to use the value of Intersection_Node in GameEngine::getEntityTransformation


helloo
So what can be possible solution or an alternative to it, because i want to find handles to the objects if it comes in a specific range
and then using that handle i want to calculate transformation of that object and if the distance to that specific object will become
lesser then a threshold then i will put that object into obstacle list and as soon as its range increases then threshold i would delete
that obstacle from list.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 17 posts ]  Go to page Previous  1, 2

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group