Horde3D

Next-Generation Graphics Engine
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PostPosted: 17.12.2011, 23:34 
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Joined: 17.12.2011, 23:04
Posts: 3
Does a C or D binding exist for this engine? If so where can i download it. Also are there pre-built dlls available anywhere for this engine?


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PostPosted: 19.12.2011, 15:02 
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Joined: 16.06.2011, 13:38
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A C-compatible header is included in the default package, download here: http://downloads.sourceforge.net/horde3 ... _Beta5.zip
Win32 dlls should be in there as well if I'm not mistaken, if you need more libraries, like Win64 dlls, take a look at my git repo of the Horde3D Pascal port: https://github.com/Stoney-FD/horde3d-pascal/wiki


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PostPosted: 19.12.2011, 20:28 
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Joined: 17.12.2011, 23:04
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Thanks.

I'm guessing the 'C compatible' header files are the ones under 'Horde3D_SDK_1.0.0_Beta5\Horde3D\Bindings\C++' ? I can't see any pre-built binaries though but that pascal link has them. :)

I more question, is there any tutorials that show me simple code examples. Because spying the dll only exposes 80 functions!?! How can you use this engine for games, etc. with only 80 functions?


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PostPosted: 20.12.2011, 00:38 
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Joined: 15.09.2010, 18:31
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Kale wrote:
I'm guessing the 'C compatible' header files are the ones under 'Horde3D_SDK_1.0.0_Beta5\Horde3D\Bindings\C++' ? I can't see any pre-built binaries though but that pascal link has them. :)

I more question, is there any tutorials that show me simple code examples. Because spying the dll only exposes 80 functions!?! How can you use this engine for games, etc. with only 80 functions?

It's a rendering engine. What would you need specifically?

Here is the thread with D bindings (more or less actual) http://www.horde3d.org/forums/viewtopic.php?p=1142
You might use SWIG as well. Here you can find needed CMakeLists files that i'm using on Linux https://github.com/shdpl/nawia/tree/master/client/3d/src/impl/h3d/ext/horde3d/Horde3D. And please, don't even look on code of this project, because it's a disaster, because i'm still thinking about architecture (so you can't learn from it for now).

As for C API it has been said already.


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PostPosted: 20.12.2011, 14:28 
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Joined: 17.12.2011, 23:04
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thanks :D


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