Horde3D

Next-Generation Graphics Engine
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 Post subject: building own app
PostPosted: 05.01.2012, 07:59 
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Joined: 05.01.2012, 07:38
Posts: 2
hi all! : )
i've build h3d and samples work fine ( just Knight's fps not stable ) but when i try to build any other app it fails
using win xp + latest mingw

here code i took from h3d site

main.cpp
Code:
#include"glfw.h"
#include"Horde3D.h"
#include"Horde3DUtils.h"

int main() {
   glfwInit();

   if( !glfwOpenWindow(640,480,8,8,8,8,24,8,GLFW_WINDOW) ) {
      glfwTerminate();
      return 1;
   }

   h3dInit();
   h3dRelease();

   glfwCloseWindow();
   glfwTerminate();
}


building like this:
g++ main.cpp -lglfw

dll files near main.cpp,
libglfw.a in "mingw/lib"
glfw.h in "mingw/include"

and geting this:
Image

can anyone please describe how to build your app with h3d on windows from a to z ( no vs ) ? are there any differences inside h3d app for win, linux ?


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 Post subject: Re: building own app
PostPosted: 05.01.2012, 10:29 
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Joined: 05.01.2012, 07:38
Posts: 2
i have searched through make files and i think i found solution:
Code:
g++ main.cpp -lhorde3dutils.dll -lhorde3d.dll -lglfw -lopengl32

it compiles clear and runs with no errors
if someone got any comments, will be glad to hear : )


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 Post subject: Re: building own app
PostPosted: 05.01.2012, 10:55 
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Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
No reason to comment, you've solved it quite correctly. The symbols that were missing are part of the libraries you've linked in your solution.


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