Horde3D
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building own app
http://horde3d.org/forums/viewtopic.php?f=2&t=1619
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Author:  h3xp10d3 [ 05.01.2012, 07:59 ]
Post subject:  building own app

hi all! : )
i've build h3d and samples work fine ( just Knight's fps not stable ) but when i try to build any other app it fails
using win xp + latest mingw

here code i took from h3d site

main.cpp
Code:
#include"glfw.h"
#include"Horde3D.h"
#include"Horde3DUtils.h"

int main() {
   glfwInit();

   if( !glfwOpenWindow(640,480,8,8,8,8,24,8,GLFW_WINDOW) ) {
      glfwTerminate();
      return 1;
   }

   h3dInit();
   h3dRelease();

   glfwCloseWindow();
   glfwTerminate();
}


building like this:
g++ main.cpp -lglfw

dll files near main.cpp,
libglfw.a in "mingw/lib"
glfw.h in "mingw/include"

and geting this:
Image

can anyone please describe how to build your app with h3d on windows from a to z ( no vs ) ? are there any differences inside h3d app for win, linux ?

Author:  h3xp10d3 [ 05.01.2012, 10:29 ]
Post subject:  Re: building own app

i have searched through make files and i think i found solution:
Code:
g++ main.cpp -lhorde3dutils.dll -lhorde3d.dll -lglfw -lopengl32

it compiles clear and runs with no errors
if someone got any comments, will be glad to hear : )

Author:  Volker [ 05.01.2012, 10:55 ]
Post subject:  Re: building own app

No reason to comment, you've solved it quite correctly. The symbols that were missing are part of the libraries you've linked in your solution.

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