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[solved] Bullet Integration http://horde3d.org/forums/viewtopic.php?f=2&t=1626 |
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Author: | penguins916 [ 18.01.2012, 04:52 ] |
Post subject: | [solved] Bullet Integration |
Hello, It was a very happy day when I discovered horde 48 hours ago (came from ogre). I love it . Thanks for an amazing library. (had to get that out there, first post :p) Anyway, I was trying to get bullet, the physics library, integrated for fun using Volker's updated source. After a few modifications (make it work on linux) I wanted to make an extension out of it, so I did. My question is how does one deal with external libraries when writing extensions? Unlike volker's source, i am linking to an install of bullet that i have on my computer. I set everything up and to my dismay the other samples would not compile(link). They needed to be linked to bullet as well. Is there anyway around this? I am still fairly new to this type of thing so I appologize if this question is silly. If anybody thinks this extension is useful I will be more than happy to upload source. Thanks, |
Author: | Volker [ 18.01.2012, 07:52 ] |
Post subject: | Re: Bullet Integration |
Normally only the Horde .so/.dll should be linked against bullet. So linking the samples against bullet shouldn't be needed unless they are using some bullet methods or types directly. |
Author: | penguins916 [ 18.01.2012, 20:04 ] |
Post subject: | [solved] Bullet Integration |
Yep that did the trick. Thanks. I don't know how i missed the: HORDE3D_EXTENSION_LIBS in cmake. Thanks! |
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