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Clipping-Planes http://horde3d.org/forums/viewtopic.php?f=2&t=1647 |
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Author: | eiguckamalda [ 29.02.2012, 15:49 ] |
Post subject: | Clipping-Planes |
Hi, for my water-simulation I need some kind of Clipping-Planes. Not only because of performance issues, but also for correct displaying of the reflection-/refraction-map. At the moment I use a work-around in which the shader discards all fragments, which have a certain height. This works quite nice, but anyhow the shader processes all vertices, which takes time and more worse the vertex-shader for shadow mapping also generates more info. This leads to a enormous consumption of rendering time at shadow-processing. So is there a possibility to have individual user-clip-planes per pipeline-stage in horde? Thanks |
Author: | Volker [ 29.02.2012, 16:58 ] |
Post subject: | Re: Clipping-Planes |
AFAIK no. But maybe you can adjust the camera projection matrix as mentioned in this paper to have a user defined clipping plane. |
Author: | eiguckamalda [ 02.03.2012, 15:40 ] |
Post subject: | Re: Clipping-Planes |
Hi Volker, thanks for your post Too bad, that horde can't do that Just had a quick look at the paper, seems very promising to me. Hopefully I can understand the mathematics behind that |
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