Horde3D

Next-Generation Graphics Engine
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 Post subject: Shared element buffer
PostPosted: 05.05.2012, 21:03 
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Joined: 21.12.2011, 09:08
Posts: 3
Hi,

Is there a proper way to use the same element buffer combined with multiple vertex buffers (one per geometry) ?
(everything is procedurally generated of course)
I really don't see how to do that since the data are copied a multiple times during the uploading process.

Thanks,

Ps: I have to say that, even if a like Horde3D, I'm completely lost inside its architecture. Wouldn't it be much more simpler to avoid using the C wrapper ? Is it at all possible ?


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