Horde3D

Next-Generation Graphics Engine
It is currently 22.11.2024, 05:36

All times are UTC + 1 hour




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: shadow problems
PostPosted: 24.01.2013, 01:21 
Offline

Joined: 15.09.2010, 18:31
Posts: 53
Hi,
i'm lurking here for quite a while but i don't really have any time for my hobby game, and i didn't played with graphics before, so sorry for (hopefully) basic question.

I got this strange shadow artifacts, and brainlessly fiddling with shadow parameters just makes them different. I can't get rid of them.
* they move with camera
* when i set high fov they invert
* when i set the scale up the light they change into thinner strips
* when i move the light closer they're bigger but softer
(AFAIR)

Could anybody tell me why they appear and what should i do to make them gone?
Image
Code:
<Light name="Light" tx="0" ty="0" tz="0" rx="-45" ry="-45" rz="-45" sx="0.0003f" sy="0.0003f" sz="0.0003f" lightingContext="LIGHTING" col_R="0.9607843137254902" col_G="0.8705882352941177" col_B="0.7019607843137254" shadowMapEnabled="true" material="materials/light.material.xml" shadowContext="SHADOWMAP" shadowMapBias="0.001f" shadowMapCount="4" radius="4000" fov="90" shadowSplitLambda="0.5f"/>


scale of parent is 4000 - that's the reason why my scales are so small

ahh... and now when fov = 90 this absolute shadow is coming from the light direction (cone)


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group