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shadow problems http://horde3d.org/forums/viewtopic.php?f=2&t=1857 |
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Author: | shd [ 24.01.2013, 01:21 ] |
Post subject: | shadow problems |
Hi, i'm lurking here for quite a while but i don't really have any time for my hobby game, and i didn't played with graphics before, so sorry for (hopefully) basic question. I got this strange shadow artifacts, and brainlessly fiddling with shadow parameters just makes them different. I can't get rid of them. * they move with camera * when i set high fov they invert * when i set the scale up the light they change into thinner strips * when i move the light closer they're bigger but softer (AFAIR) Could anybody tell me why they appear and what should i do to make them gone? Code: <Light name="Light" tx="0" ty="0" tz="0" rx="-45" ry="-45" rz="-45" sx="0.0003f" sy="0.0003f" sz="0.0003f" lightingContext="LIGHTING" col_R="0.9607843137254902" col_G="0.8705882352941177" col_B="0.7019607843137254" shadowMapEnabled="true" material="materials/light.material.xml" shadowContext="SHADOWMAP" shadowMapBias="0.001f" shadowMapCount="4" radius="4000" fov="90" shadowSplitLambda="0.5f"/> scale of parent is 4000 - that's the reason why my scales are so small ahh... and now when fov = 90 this absolute shadow is coming from the light direction (cone) |
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